Asset pack · Sprites
Pyre
Animated fire, smoke and explosion sprites for 2D games. Camp and bonfires, torches, candles, braziers, burning ground, forge coals, blue and green and purple magic fire, smoke, steam, a fireball, a will-o-wisp, an explosion, a flamethrower jet and floating embers. Plus ten props for them to burn in.
Every looping type runs its last frame straight back into its first, so you can set it going and leave it. Most fire packs have a visible hitch where the animation restarts. These don't. The explosion is the exception, and is meant to play once.
Every prop is split into the layers it needs, most of them a back and a front. Draw the back, then the flame, then the front, and the fire sits down inside the bowl instead of standing on its rim. Each prop carries a seat and each flame a foot, so putting one in the other is a single subtraction.
- Types
- 17, from a 12×20 candle up to a 48×48 bonfire, with a 64×32 flamethrower jet the widest
- Frames
- 286 in total, 12 to 24 per type
- Props
- 10: a fire bowl in four colours, a tripod brazier, a torch post, a brick forge hearth, a candlestick and two rings of logs. Each at 1x, 2x and 4x, whole and split into the layers it needs. Most have a back and a front; the candlestick has only a back, and the two rings of logs only a front
- Sheets
- One strip per type at 1x, 2x and 4x. The upscales are nearest neighbour, so they stay crisp
- Separate frames
- Every frame again as its own PNG, for engines that prefer them
- Data
- Aseprite format JSON, so Godot and Unity pick up sizes and timing on their own
- Palette
- A locked ramp of no more than seven colours per type, never blended into an eighth, so it stays true pixel art. Most types use all seven; the green flame and the embers use six. The whole set of 49, seven ramps of seven, ships in the pack as a .gpl for Aseprite, GIMP and Krita, a .hex for Lospec, and a swatch sheet. Every ramp runs brightest core to darkest edge in the same order, so swapping one for another recolours a flame without redrawing it
- Background
- Transparent throughout. Smoke, steam and embers are built on partial alpha so they sit over a scene. The flames are opaque where they are lit, bar a thin fringe at the edge of a tongue
- Viewer
- The pack opens with a catalogue that plays every sprite offline, steps through any loop a frame at a time, and shows each prop with its flame burning in it
- Licence
- Use in commercial and non commercial projects, no credit required. The art itself isn't for reselling